Posts Tagged ‘COD5’

MAX_SCENE_SURFS_SIZE(131072*2) exceeded – not drawing surface

This error is occuring when trying to start a single player game on Call of Duty: World at War.

As yet, a fix has not been found. Please comment if anyone else is having the same problem or if they have found a solution.

The full error code is shown below.

ew_truck_guy5_climbin”.
Error: Could not load xanim “crew_truck_guy4_climbin”.
Error: Could not load xanim “crew_truck_guy3_climbin”.
Error: Could not load xanim “crew_truck_guy2_climbin”.
Error: Could not load xanim “crew_truck_guy1_climbin”.
Error: Could not load xanim “crew_truck_passenger_climbin”.
Error: Could not load xanim “crew_truck_driver_climbin”.
Error: Could not load xanim “ai_zombie_shot_leg_right_2_crawl”.
Error: Could not load xanim “ai_zombie_shot_leg_left_2_crawl”.
Error: Could not load xanim “ch_climb_tree_a”.
Error: Could not load xanim “ai_zombie_traverse_crawl_v1”.
Error: Could not load xanim “ai_zombie_traverse_v2”.
Error: Could not load xanim “ai_zombie_traverse_v1”.
Error: Could not load xanim “ai_zombie_idle_crawl_base”.
Error: Could not load xanim “ai_zombie_idle_base”.
Error: Could not load xanim “ai_zombie_idle_crawl”.
Error: Could not load xanim “ai_zombie_idle_v1”.
Error: Could not load xanim “ai_mg_shoulder_run”.
Error: Could not load xanim “ai_mg_shoulder_run2crouch”.
Error: Could not load xanim “ai_mg_shoulder_crouch_idle”.
Error: Could not load xanim “ai_mg_shoulder_run2stand”.
Error: Could not load xanim “ai_mg_shoulder_stand_idle”.
Error: Could not load xanim “v_opelblitz_driverdoor_climbout”.
Error: Could not load xanim “step_up_low_wall”.
Error: Could not load xanim “jump_across_100”.
Error: Could not load xanim “p_makinraid_hatch”.
Error: Could not load xanim “crew_sherman_passenger9_combatidle_player”.
Error: Could not load xanim “crew_sherman_passenger8_combatidle_player”.
Error: Could not load xanim “crew_lvt4_peleliu1_character9_player”.
Error: Could not load xanim “crew_lvt4_peleliu1_character5_player”.
Error: Could not load xanim “crew_lvt4_peleliu1_character4_player”.
Error: Could not load xanim “pb_prone_crawl_right_hold_satchel”.
Error: Could not load xanim “pb_prone_crawl_left_hold_satchel”.
Error: Could not load xanim “pb_prone_crawl_back_hold_satchel”.
Error: Could not load xanim “pb_prone_crawl_hold_satchel”.
Error: Could not load xanim “pb_crouch_hold_run_right_satchel”.
Error: Could not load xanim “pb_crouch_hold_run_left_satchel”.
Error: Could not load xanim “pb_crouch_hold_run_back_satchel”.
Error: Could not load xanim “pb_crouch_hold_run_satchel”.
Error: Could not load xanim “pb_hold_run_left_satchel”.
Error: Could not load xanim “pb_hold_run_right_satchel”.
Error: Could not load xanim “pb_hold_run_back_satchel”.
Error: Could not load xanim “pb_hold_run_satchel”.
Error: Could not load xanim “pb_sprint_hold_satchel”.
Error: Could not load xanim “pb_crouch_hold_idle_satchel”.
Error: Could not load xanim “pb_hold_idle_satchel”.
Error: Could not load xanim “pb_prone_hold_satchel”.
Error: Could not load xanim “pt_hold_prone_throw_satchel”.
Error: Could not load xanim “pt_hold_throw_satchel”.
lod_info doesn’t have a spawn function
lod_info doesn’t have a spawn function
———————————–
‘0’ is not a valid value for dvar ‘bg_shock_viewKickPeriod’
Domain is any number from 0.001 to 1000
‘0’ is not a valid value for dvar ‘bg_shock_soundFadeInTime’
Domain is any number from 0.001 to 1000
‘0’ is not a valid value for dvar ‘bg_shock_soundFadeOutTime’
Domain is any number from 0.001 to 1000
Error: Could not load xmodel “”.
=== G_LoadGame ===
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
———————————–

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data

DynEnt_WriteGameState wrote 2 bytes

AI (entity 276, origin 2286.7 9236.1 -9.3) couldn’t find path to goal.
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material “nightvision_overlay_goggles”.
Error: Could not load material “decode_characters”.
Error: Could not load material “decode_characters_glow”.
Error: Could not load material “killicondied”.
Error: Could not load material “killiconcrush”.
Error: Could not load material “killiconfalling”.
Error: Could not load material “killiconsuicide”.
Error: Could not load material “killiconheadshot”.
Error: Could not load material “killiconmelee”.
LOADING… collision map
LOADING… graphics
LOADING… maps/pel2.d3dbsp

Foliage: ————————–
Foliage: smodelCount = 15722
Foliage: foliage model count = 15722 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: ————————–

vertex stream 2: ————————–
vertex stream 2: needs 964468 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: ————————–
LOADING… game media
LOADING…  – textures
Error: Could not load material “headicondisconnected”.
Error: Could not load material “headiconyouinkillcam”.
Error: Could not load material “objective_up”.
Error: Could not load material “objective_down”.
Error: Could not load material “compassping_friendly”.
Error: Could not load material “objective_friendly_chat”.
Error: Could not load material “compassping_enemy”.
Error: Could not load material “compass_radarline”.
Error: Could not load material “compass_objpoint_airstrike_busy”.
Error: Could not load material “compass_objpoint_airstrike_friendly”.
Error: Could not load material “hud_flashbangicon”.
LOADING…  – models
LOADING…  – items
LOADING…  – inline models
LOADING…  – server models
Error: Could not load fx “vehicle/treadfx/fx_treadfx_sherman_mud”.
Error: Could not load fx “explosions/artilleryexp_dirt_brown_test”.
Error: Could not load fx “weapon/grenade/fx_american_smoke_grenade”.
Error: Could not load fx “misc/fx_flare_sky_white_10sec”.
Error: Could not load fx “weapon/grenade/fx_gas_grenade_22sec”.
Error: Could not load fx “weapon/molotov/fx_molotov_burn_trail”.
Error: Could not load fx “weapon/molotov/fx_molotov_burn_trail2”.
Error: Could not load fx “weapon/molotov/fx_molotov_wick”.
Error: Could not load fx “env/fire/fx_fire_player_sm_smk_2sec”.
‘0’ is not a valid value for dvar ‘bg_shock_viewKickPeriod’
Domain is any number from 0.001 to 1000
‘0’ is not a valid value for dvar ‘bg_shock_soundFadeInTime’
Domain is any number from 0.001 to 1000
‘0’ is not a valid value for dvar ‘bg_shock_soundFadeOutTime’
Domain is any number from 0.001 to 1000
Error: Could not load fx “treadfx/heli_dust_default”.
Error: Could not load fx “treadfx/heli_water”.
Error: Could not load fx “smoke/smoke_trail_white_heli”.
Error: Could not load fx “smoke/smoke_trail_black_heli”.
Error: Could not load fx “fire/fire_smoke_trail_L”.
Error: Could not load fx “fire/jet_afterburner”.
Error: Could not load fx “vehicle/water/fx_wake_lvt_churn”.
LOADING…  – game media done
LOADING… clients
Error: Could not load menufile “ui/scriptmenus/briefing.menu”.
Error: Could not load menufile “ui/scriptmenus/loadout_splitscreen.menu”.
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material “terrain_scorch_bark”.
Error: Could not load material “terrain_scorch_brick”.
Error: Could not load material “terrain_scorch_carpet”.
Error: Could not load material “terrain_scorch_cloth”.
Error: Could not load material “terrain_scorch_concrete”.
Error: Could not load material “terrain_scorch_dirt”.
Error: Could not load material “terrain_scorch_flesh”.
Error: Could not load material “terrain_scorch_foliage”.
Error: Could not load material “terrain_scorch_glass”.
Error: Could not load material “terrain_scorch_gravel”.
Error: Could not load material “terrain_scorch_ice”.
Error: Could not load material “terrain_scorch_metal”.
Error: Could not load material “terrain_scorch_paper”.
Error: Could not load material “terrain_scorch_plaster”.
Error: Could not load material “terrain_scorch_rock”.
Error: Could not load material “terrain_scorch_snow”.
Error: Could not load material “terrain_scorch_water”.
Error: Could not load material “terrain_scorch_wood”.
Error: Could not load material “terrain_scorch_asphalt”.
Error: Could not load material “terrain_scorch_ceramic”.
Error: Could not load material “terrain_scorch_plastic”.
Error: Could not load material “terrain_scorch_rubber”.
Error: Could not load material “terrain_scorch_cushion”.
Error: Could not load material “terrain_scorch_fruit”.
Error: Could not load material “terrain_scorch_paintedmetal”.
Error: Could not load material “terrain_scorch_player”.
Error: Could not load material “terrain_scorch_tallgrass”.
CL_InitCGame:  0.48 seconds
Com_TouchMemory: 0 msec. Using sum: -1851586303
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Fade in 23321 1250
R_MAX_SKINNED_CACHE_VERTICES((1024 * 192)) exceeded – not drawing surface
Too many visible static models – not drawing static model
MAX_SCENE_SURFS_SIZE(131072*2) exceeded – not drawing surface

Unhandled exception caught

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