Archive for July, 2009

MAX_SCENE_SURFS_SIZE(131072*2) exceeded – not drawing surface

This error is occuring when trying to start a single player game on Call of Duty: World at War.

As yet, a fix has not been found. Please comment if anyone else is having the same problem or if they have found a solution.

The full error code is shown below.

ew_truck_guy5_climbin”.
Error: Could not load xanim “crew_truck_guy4_climbin”.
Error: Could not load xanim “crew_truck_guy3_climbin”.
Error: Could not load xanim “crew_truck_guy2_climbin”.
Error: Could not load xanim “crew_truck_guy1_climbin”.
Error: Could not load xanim “crew_truck_passenger_climbin”.
Error: Could not load xanim “crew_truck_driver_climbin”.
Error: Could not load xanim “ai_zombie_shot_leg_right_2_crawl”.
Error: Could not load xanim “ai_zombie_shot_leg_left_2_crawl”.
Error: Could not load xanim “ch_climb_tree_a”.
Error: Could not load xanim “ai_zombie_traverse_crawl_v1”.
Error: Could not load xanim “ai_zombie_traverse_v2”.
Error: Could not load xanim “ai_zombie_traverse_v1”.
Error: Could not load xanim “ai_zombie_idle_crawl_base”.
Error: Could not load xanim “ai_zombie_idle_base”.
Error: Could not load xanim “ai_zombie_idle_crawl”.
Error: Could not load xanim “ai_zombie_idle_v1”.
Error: Could not load xanim “ai_mg_shoulder_run”.
Error: Could not load xanim “ai_mg_shoulder_run2crouch”.
Error: Could not load xanim “ai_mg_shoulder_crouch_idle”.
Error: Could not load xanim “ai_mg_shoulder_run2stand”.
Error: Could not load xanim “ai_mg_shoulder_stand_idle”.
Error: Could not load xanim “v_opelblitz_driverdoor_climbout”.
Error: Could not load xanim “step_up_low_wall”.
Error: Could not load xanim “jump_across_100”.
Error: Could not load xanim “p_makinraid_hatch”.
Error: Could not load xanim “crew_sherman_passenger9_combatidle_player”.
Error: Could not load xanim “crew_sherman_passenger8_combatidle_player”.
Error: Could not load xanim “crew_lvt4_peleliu1_character9_player”.
Error: Could not load xanim “crew_lvt4_peleliu1_character5_player”.
Error: Could not load xanim “crew_lvt4_peleliu1_character4_player”.
Error: Could not load xanim “pb_prone_crawl_right_hold_satchel”.
Error: Could not load xanim “pb_prone_crawl_left_hold_satchel”.
Error: Could not load xanim “pb_prone_crawl_back_hold_satchel”.
Error: Could not load xanim “pb_prone_crawl_hold_satchel”.
Error: Could not load xanim “pb_crouch_hold_run_right_satchel”.
Error: Could not load xanim “pb_crouch_hold_run_left_satchel”.
Error: Could not load xanim “pb_crouch_hold_run_back_satchel”.
Error: Could not load xanim “pb_crouch_hold_run_satchel”.
Error: Could not load xanim “pb_hold_run_left_satchel”.
Error: Could not load xanim “pb_hold_run_right_satchel”.
Error: Could not load xanim “pb_hold_run_back_satchel”.
Error: Could not load xanim “pb_hold_run_satchel”.
Error: Could not load xanim “pb_sprint_hold_satchel”.
Error: Could not load xanim “pb_crouch_hold_idle_satchel”.
Error: Could not load xanim “pb_hold_idle_satchel”.
Error: Could not load xanim “pb_prone_hold_satchel”.
Error: Could not load xanim “pt_hold_prone_throw_satchel”.
Error: Could not load xanim “pt_hold_throw_satchel”.
lod_info doesn’t have a spawn function
lod_info doesn’t have a spawn function
———————————–
‘0’ is not a valid value for dvar ‘bg_shock_viewKickPeriod’
Domain is any number from 0.001 to 1000
‘0’ is not a valid value for dvar ‘bg_shock_soundFadeInTime’
Domain is any number from 0.001 to 1000
‘0’ is not a valid value for dvar ‘bg_shock_soundFadeOutTime’
Domain is any number from 0.001 to 1000
Error: Could not load xmodel “”.
=== G_LoadGame ===
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
———————————–

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data

DynEnt_WriteGameState wrote 2 bytes

AI (entity 276, origin 2286.7 9236.1 -9.3) couldn’t find path to goal.
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material “nightvision_overlay_goggles”.
Error: Could not load material “decode_characters”.
Error: Could not load material “decode_characters_glow”.
Error: Could not load material “killicondied”.
Error: Could not load material “killiconcrush”.
Error: Could not load material “killiconfalling”.
Error: Could not load material “killiconsuicide”.
Error: Could not load material “killiconheadshot”.
Error: Could not load material “killiconmelee”.
LOADING… collision map
LOADING… graphics
LOADING… maps/pel2.d3dbsp

Foliage: ————————–
Foliage: smodelCount = 15722
Foliage: foliage model count = 15722 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: ————————–

vertex stream 2: ————————–
vertex stream 2: needs 964468 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: ————————–
LOADING… game media
LOADING…  – textures
Error: Could not load material “headicondisconnected”.
Error: Could not load material “headiconyouinkillcam”.
Error: Could not load material “objective_up”.
Error: Could not load material “objective_down”.
Error: Could not load material “compassping_friendly”.
Error: Could not load material “objective_friendly_chat”.
Error: Could not load material “compassping_enemy”.
Error: Could not load material “compass_radarline”.
Error: Could not load material “compass_objpoint_airstrike_busy”.
Error: Could not load material “compass_objpoint_airstrike_friendly”.
Error: Could not load material “hud_flashbangicon”.
LOADING…  – models
LOADING…  – items
LOADING…  – inline models
LOADING…  – server models
Error: Could not load fx “vehicle/treadfx/fx_treadfx_sherman_mud”.
Error: Could not load fx “explosions/artilleryexp_dirt_brown_test”.
Error: Could not load fx “weapon/grenade/fx_american_smoke_grenade”.
Error: Could not load fx “misc/fx_flare_sky_white_10sec”.
Error: Could not load fx “weapon/grenade/fx_gas_grenade_22sec”.
Error: Could not load fx “weapon/molotov/fx_molotov_burn_trail”.
Error: Could not load fx “weapon/molotov/fx_molotov_burn_trail2”.
Error: Could not load fx “weapon/molotov/fx_molotov_wick”.
Error: Could not load fx “env/fire/fx_fire_player_sm_smk_2sec”.
‘0’ is not a valid value for dvar ‘bg_shock_viewKickPeriod’
Domain is any number from 0.001 to 1000
‘0’ is not a valid value for dvar ‘bg_shock_soundFadeInTime’
Domain is any number from 0.001 to 1000
‘0’ is not a valid value for dvar ‘bg_shock_soundFadeOutTime’
Domain is any number from 0.001 to 1000
Error: Could not load fx “treadfx/heli_dust_default”.
Error: Could not load fx “treadfx/heli_water”.
Error: Could not load fx “smoke/smoke_trail_white_heli”.
Error: Could not load fx “smoke/smoke_trail_black_heli”.
Error: Could not load fx “fire/fire_smoke_trail_L”.
Error: Could not load fx “fire/jet_afterburner”.
Error: Could not load fx “vehicle/water/fx_wake_lvt_churn”.
LOADING…  – game media done
LOADING… clients
Error: Could not load menufile “ui/scriptmenus/briefing.menu”.
Error: Could not load menufile “ui/scriptmenus/loadout_splitscreen.menu”.
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material “terrain_scorch_bark”.
Error: Could not load material “terrain_scorch_brick”.
Error: Could not load material “terrain_scorch_carpet”.
Error: Could not load material “terrain_scorch_cloth”.
Error: Could not load material “terrain_scorch_concrete”.
Error: Could not load material “terrain_scorch_dirt”.
Error: Could not load material “terrain_scorch_flesh”.
Error: Could not load material “terrain_scorch_foliage”.
Error: Could not load material “terrain_scorch_glass”.
Error: Could not load material “terrain_scorch_gravel”.
Error: Could not load material “terrain_scorch_ice”.
Error: Could not load material “terrain_scorch_metal”.
Error: Could not load material “terrain_scorch_paper”.
Error: Could not load material “terrain_scorch_plaster”.
Error: Could not load material “terrain_scorch_rock”.
Error: Could not load material “terrain_scorch_snow”.
Error: Could not load material “terrain_scorch_water”.
Error: Could not load material “terrain_scorch_wood”.
Error: Could not load material “terrain_scorch_asphalt”.
Error: Could not load material “terrain_scorch_ceramic”.
Error: Could not load material “terrain_scorch_plastic”.
Error: Could not load material “terrain_scorch_rubber”.
Error: Could not load material “terrain_scorch_cushion”.
Error: Could not load material “terrain_scorch_fruit”.
Error: Could not load material “terrain_scorch_paintedmetal”.
Error: Could not load material “terrain_scorch_player”.
Error: Could not load material “terrain_scorch_tallgrass”.
CL_InitCGame:  0.48 seconds
Com_TouchMemory: 0 msec. Using sum: -1851586303
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Fade in 23321 1250
R_MAX_SKINNED_CACHE_VERTICES((1024 * 192)) exceeded – not drawing surface
Too many visible static models – not drawing static model
MAX_SCENE_SURFS_SIZE(131072*2) exceeded – not drawing surface

Unhandled exception caught

This was resolved by changing the DNS settings to automatically detect DNS settings.

Introducing the Google Chrome OS
7/07/2009 09:37:00 PM

It’s been an exciting nine months since we launched the Google Chrome browser. Already, over 30 million people use it regularly. We designed Google Chrome for people who live on the web — searching for information, checking email, catching up on the news, shopping or just staying in touch with friends. However, the operating systems that browsers run on were designed in an era where there was no web. So today, we’re announcing a new project that’s a natural extension of Google Chrome — the Google Chrome Operating System. It’s our attempt to re-think what operating systems should be.

Google Chrome OS is an open source, lightweight operating system that will initially be targeted at netbooks. Later this year we will open-source its code, and netbooks running Google Chrome OS will be available for consumers in the second half of 2010. Because we’re already talking to partners about the project, and we’ll soon be working with the open source community, we wanted to share our vision now so everyone understands what we are trying to achieve.

Speed, simplicity and security are the key aspects of Google Chrome OS. We’re designing the OS to be fast and lightweight, to start up and get you onto the web in a few seconds. The user interface is minimal to stay out of your way, and most of the user experience takes place on the web. And as we did for the Google Chrome browser, we are going back to the basics and completely redesigning the underlying security architecture of the OS so that users don’t have to deal with viruses, malware and security updates. It should just work.

Google Chrome OS will run on both x86 as well as ARM chips and we are working with multiple OEMs to bring a number of netbooks to market next year. The software architecture is simple — Google Chrome running within a new windowing system on top of a Linux kernel. For application developers, the web is the platform. All web-based applications will automatically work and new applications can be written using your favorite web technologies. And of course, these apps will run not only on Google Chrome OS, but on any standards-based browser on Windows, Mac and Linux thereby giving developers the largest user base of any platform.

Google Chrome OS is a new project, separate from Android. Android was designed from the beginning to work across a variety of devices from phones to set-top boxes to netbooks. Google Chrome OS is being created for people who spend most of their time on the web, and is being designed to power computers ranging from small netbooks to full-size desktop systems. While there are areas where Google Chrome OS and Android overlap, we believe choice will drive innovation for the benefit of everyone, including Google.

We hear a lot from our users and their message is clear — computers need to get better. People want to get to their email instantly, without wasting time waiting for their computers to boot and browsers to start up. They want their computers to always run as fast as when they first bought them. They want their data to be accessible to them wherever they are and not have to worry about losing their computer or forgetting to back up files. Even more importantly, they don’t want to spend hours configuring their computers to work with every new piece of hardware, or have to worry about constant software updates. And any time our users have a better computing experience, Google benefits as well by having happier users who are more likely to spend time on the Internet.

We have a lot of work to do, and we’re definitely going to need a lot of help from the open source community to accomplish this vision. We’re excited for what’s to come and we hope you are too. Stay tuned for more updates in the fall and have a great summer.

Source

This will come in handy the day every sufferer of hearing loss has a portable device which projects a hologram of sign language a foot in front of them. Then the receiver of the conversation will have another device which recognises the holographic signs and translates them into words. Leaving the device in front of a TV will be like its Automatic Updates. That would be a different world. This article though could be the start of that very idea!

It’s not only humans that can learn from watching television. Software developed in the UK has worked out the basics of sign language by absorbing TV shows that are both subtitled and signed.

While almost all shows are broadcast with subtitles, some are alsoaccompanied with sign language because it is easier for many deaf people to follow.

Shows with both text and signing are a bit like a Rosetta Stone – a carving that provided the breakthrough in decoding Egyptian hieroglyphics from an adjacent translation in classical Greek.

So Patrick Buehler and Andrew Zisserman at the University of Oxford, along with Mark Everingham at the University of Leeds set out to see if software that can already interpret the typed word could learn British Sign Language from video footage.

Sign of the times

They first designed an algorithm to recognise the gestures made by the signer. The software uses the arms to work out the rough location of the fast-moving hands, and identifies flesh-coloured pixels in those areas to reveal precise hand shapes.

Once the team were confident the computer could identify different signs in this way, they exposed it to around 10 hours of TV footage that was both signed and subtitled. They tasked the software with learning the signs for a mixture of 210 nouns and adjectives that appeared multiple times during the footage.

The program did so by analysing the signs that accompanied each of those words whenever it appeared in the subtitles. Where it was not obvious which part of a signing sequence relates to the given keyword, the system compared multiple occurrences of a word to pinpoint the correct sign.

Starting without any knowledge of the signs for those 210 words, the software correctly learnt 136 of them, or 65 per cent, says Everingham. “Some words have different signs depending on the context – for example, cutting a tree has a different sign to cutting a rose.” he says, so this is a high success rate given the complexity of the task.

Signing avatars

Helen Cooper and Richard Bowden at the University of Surrey, UK, have used the same software in a different way to teach their own computer sign language.

“Our approach achieves higher accuracy levels with less data,” Cooper says. To get such good results, she and Bowden get the software to scan all the signs in a video sequence and identify those that appear frequently and so likely represent common words. The meaning of each of those signs is then determined by referring to the subtitles.

“That approach is very scalable – it can run quickly on large amounts of data,” says Everingham. But he thinks that it leaves the software less able to distinguish between terms than using his team’s more word-specific method.

Both approaches, though, could be more than just academic demonstrations of the power of software. They could be used to create a way to automatically animate digital avatars that could fluently sign alongside any TV programme. Previous attempts to do this resulted in avatars that appear clunky to people fluent in sign language, says Everingham.

Everingham and colleagues, and Cooper and Bowden, presented their work at the IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009) in Miami Beach, Florida, last week.

Source

The application failed to initialize properly (0xc0150004). Click OK to terminate the application.

The famous Sage error.

SBD Desktop exe has generated errors and will be closed by Windows you will need to restart the program. An error log is being created.

According to other posts scattered around the Internet, the only fix for this situation is to reinstall the operating system. I called Sage support too and they said that the only reported way they knew of fixing the error is to reinstall Windows and then install Sage again on top.

I’m sure there is a way to fix this error but due to the time limit I was faced, it was cheaper for the company to rebuild the system rather than pay for all the hours of research and work. I was disappointed because I really wanted to get to the bottom of this one! At the end of the day the system that was affected by this also had it’s Windows Operating system reinstalled. Maybe the answer is to simply convert the world to Linux based systems. It also gives the world something new to learn too 😛

I did find some other information relating to the problem on other forums but did not come across any with working fixes.

If anyone else is having this problem, knows of a fix for it or finds a solution to this, please get in contact or comment below!

To disable Windows Error Reporting in Windows 7. Click on the Start Menu and search for Run. If you can’t find it there, it will be in the Accessories sub menu.

When you have the Run box open. Type in gpedit.msc which will open up the Group Policy Editor. Then follow the steps below.

  1. In the Group Policy Editor, navigate to Computer Configuration > Administrative Templates > Systems > Internet Communication Management > Internet Communication Settings from the navigation bar on the left hand side.
  2. In the right hand pane, you will then see a list of different policies or rules to enable.
  3. Double click on the rule or policy titled Turn Off Windows Error Reporting. A new dialogue box will open and you will see options to enable and disable it. Enable the rule, then click Apply and OK.

A lot of people report that the Windows Error Reporting feature causes a lot of problems in Windows 7. One user reports of error logs of 60MB in size being generated and then uploading to Microsoft. More information and the source of this article can be found here.